Meeting Rooms
Walk in, the meeting starts. Walk out, it ends.
Every meeting today starts with the same thirty seconds of friction: find the link, click the wrong one, wait to be admitted. Samantrix removes the link entirely. Rooms are places. Walk your avatar into one and the video conference opens around you with everyone already inside. Walk back out and you have left the call cleanly.
0 links
to share or find
Unlimited
rooms on Growth and above
Adaptive
media routing at scale
What Meeting Rooms actually does
Scheduled and spontaneous
Booked meetings light the room up on the floor when it is time to start. Unbooked rooms are always available — grab an empty huddle pod and pull two people in.
A full conferencing surface
Video grid, screen sharing, in-call chat, reactions and speaker view — everything you expect from a dedicated conferencing tool, inside the office instead of a browser tab.
Recordings and transcripts
Any meeting can be recorded with clear on-screen consent. Recordings and transcripts land in the workspace, searchable and permissioned, instead of someone's downloads folder.
Everything included
Meeting Rooms is part of every Samantrix workspace. Availability of individual capabilities depends on your plan — the pricing page has the tier-by-tier breakdown.
- Auto-join on room entry, auto-leave on exit
- Adaptive video quality tuned to each participant's connection
- Screen and window sharing with presenter handoff
- In-meeting chat, reactions and raised hands
- Opt-in recording with visible consent indicators
- Searchable transcripts stored against the room
- Room booking with calendar sync
- Door states: open, knock-to-enter, or locked
Meeting Rooms, answered
Works even better alongside
Proximity Voice
Walk over and talk. No invite, no link, no calendar.
Spatial audio that rises as you approach a colleague and fades as you walk away — the two-minute conversation that scheduling culture killed, brought back.
Town Hall
All-hands that feel like a room, not a grid
A broadcast auditorium where the whole company gathers as avatars — stage controls for the host, reactions and Q&A for the audience, replays for everyone who missed it.
Chat & Channels
Written conversation, anchored to places
Direct messages, group channels and threads that live inside the office — pinned to the rooms, floors and projects they belong to.