Proximity Voice
Walk over and talk. No invite, no link, no calendar.
The most expensive thing remote work took from teams is the short conversation. Anything worth two minutes now costs a calendar invite, so it never happens. Proximity voice fixes that at the physics level: your avatar's distance controls what you hear. Walk toward a desk and the voices rise. Step back and they fade. Groups form and dissolve exactly the way they do in a hallway.
< 120 ms
target voice latency
Per zone
configurable audio radius
Encrypted
media in transit
What Proximity Voice actually does
Distance-based mixing
Volume and stereo position follow avatar geometry in real time, so a conversation three desks away is a background murmur and the one next to you is crystal clear.
Private by proximity
Stand close and you are in a private bubble — nobody outside the radius hears you. Walk into a room and close the door for a hard audio boundary.
Zones that behave differently
Set a wide radius in the break room for spontaneous chat and a tight one in focus zones so deep work stays quiet. Every zone is configurable by an admin.
Everything included
Proximity Voice is part of every Samantrix workspace. Availability of individual capabilities depends on your plan — the pricing page has the tier-by-tier breakdown.
- Real-time spatial audio with distance attenuation
- Stereo panning tied to avatar direction
- Per-zone audio radius and falloff controls
- Whisper mode for one-to-one side conversations
- Focus mode that mutes ambient audio without leaving the floor
- Push-to-talk and always-on modes per user
- Automatic echo cancellation and noise suppression
- Encrypted transport for every audio stream
Proximity Voice, answered
Works even better alongside
Meeting Rooms
Walk in, the meeting starts. Walk out, it ends.
Video conferencing bound to physical rooms in your office — entering a room joins the call, leaving it drops you out. No links to find, no waiting rooms.
Town Hall
All-hands that feel like a room, not a grid
A broadcast auditorium where the whole company gathers as avatars — stage controls for the host, reactions and Q&A for the audience, replays for everyone who missed it.
Chat & Channels
Written conversation, anchored to places
Direct messages, group channels and threads that live inside the office — pinned to the rooms, floors and projects they belong to.