Virtual Office
A place your team actually goes to work
Most remote tools are a list of names. Samantrix is a place. Your company gets a real floor plan with desks, cabins, hallways, a lobby and meeting rooms, and every teammate is an avatar standing somewhere in it. You glance at the floor and instantly know who is heads-down, who is in a room, and who just walked in — the ambient awareness a physical office gives you for free.
60 fps
target in-browser render
Unlimited
floors on Growth and above
0
headsets required
What Virtual Office actually does
3D and 2D, same office
Run the full 3D client for presence and atmosphere, or flip to a lightweight top-down 2D view on older hardware, weak connections or a phone browser. Same office, same people, same features — only the rendering changes.
Multi-floor by design
Split engineering, design, sales and support across floors, or give each project its own. Lifts and stairwells connect them, and admins decide who can walk where.
Drag-and-drop layout editor
Start from a curated template and rearrange it — move desks, resize rooms, place plants and notice boards, name every cabin. No design tickets, no engineering time.
Everything included
Virtual Office is part of every Samantrix workspace. Availability of individual capabilities depends on your plan — the pricing page has the tier-by-tier breakdown.
- Curated office templates for teams of 10 to 5,000
- Named desks and cabins mapped to real employees
- Common areas: lobby, kitchen, break room, notice board
- Meeting spaces from two-person huddle pods to boardrooms
- A town hall auditorium for company-wide moments
- Zone-level access rules per team, role or floor
- Runs in-browser on WebGL — nothing to install for guests
- Native desktop builds for full-fidelity rendering
Virtual Office, answered
Works even better alongside
Proximity Voice
Walk over and talk. No invite, no link, no calendar.
Spatial audio that rises as you approach a colleague and fades as you walk away — the two-minute conversation that scheduling culture killed, brought back.
Meeting Rooms
Walk in, the meeting starts. Walk out, it ends.
Video conferencing bound to physical rooms in your office — entering a room joins the call, leaving it drops you out. No links to find, no waiting rooms.
Town Hall
All-hands that feel like a room, not a grid
A broadcast auditorium where the whole company gathers as avatars — stage controls for the host, reactions and Q&A for the audience, replays for everyone who missed it.